4edQ: Do skills Block, Dodge, Tackle MODIFY the block roll or simply AFFECT it? Do you declare the use of one of these skills before or after rolling the block dice? Who declares first and what about Side Step?
4edQ: A frenzied player may only use one skill once during the attack (his action). What about the defender concidering the frenzy being one attack?
4edQ: Diving Tackle and Piling (On) both MODIFY rolls but as they require the user be placed prone, shouldn't they be declared before (dodge or armour) rolling?
4edQ: Can skills Dodge, Leap, Catch be used while performing Pass Block?
4edQ: When a player catches the ball he isn't taking an action. Does this make Catch a free skill (like Guard) in terms of the “one skill once per action” rule?
4edQ: All Stunty players (gobs, hafls, snots and blue horrors) have that nasty +1injury modifier when attacked. Why doesn't this apply to skinks (and they run like hell, too…)? What about the dificulties of passing? Do they take general skills/traits as well..?
4ed: Skills Block, Dodge, Tackle are said to affect (not modify) the block roll. 4edGold quote (page 2): “If you are going to do something (…) which a skill will affect, then you must declare whether you will be using the skill before carrying that thing out, but after declaring the action.” This way the attacker must decide before the block roll is made whether to use Block or Tackle or save the skill use and hope for a clean “attacker down” result. For example a player determined to use his Razor skill won't be using any skill when blocking thus running some risk of getting knocked over himself. When declaring skills after the block roll the attacker can use Block to avoid being knocked over or Tackle to negate the defender's Dodge. Declaring before the block roll forces the attacker to choose his attacking style (blocking, tackling, biting, piling, clawing or a wild swing of Mighty Blow).